PM3.02 - Meta Knight - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
Stats
IASA: |
34 |
Auto Cancel Window: |
1-3, 31-47 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
6-7, 10-11, 13-14 |
Hitbox set 0 hits: |
6, 10, 13 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
0 |
80 |
Normal |
Unknown(24) |
AD |
false |
0.6 |
3 |
3 |
|
0 |
1 |
3 |
79 |
0 |
95 |
Slash |
Unknown(24) |
AD |
false |
0.6 |
3 |
3 |
|
0 |
2 |
3 |
110 |
0 |
75 |
Slash |
Unknown(24) |
AD |
false |
0.6 |
3 |
3 |
|
0 |
3 |
3 |
25 |
0 |
280 |
Slash |
Unknown(24) |
AD |
false |
0.6 |
3 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
0 |
80 |
Normal |
Unknown(24) |
AD |
false |
0.8 |
3 |
3 |
|
0 |
1 |
3 |
79 |
0 |
95 |
Slash |
Unknown(24) |
AD |
false |
0.8 |
3 |
3 |
|
0 |
2 |
3 |
110 |
0 |
75 |
Slash |
Unknown(24) |
AD |
false |
0.8 |
3 |
3 |
|
0 |
3 |
3 |
25 |
0 |
280 |
Slash |
Unknown(24) |
AD |
false |
0.8 |
3 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
30 |
130 |
361 |
Normal |
Slash |
false |
3 |
4 |
|
0 |
1 |
4 |
30 |
130 |
361 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
2 |
4 |
30 |
130 |
361 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
3 |
4 |
30 |
130 |
361 |
Slash |
Slash |
false |
3 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.28, x_offset: 0.0, y_offset: 5.17, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 95, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 6.15, x_offset: 0.0, y_offset: 5.17, z_offset: 8.99, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 110, size: 3.28, x_offset: 0.0, y_offset: 2.82, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 280, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: 8.46, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.28, x_offset: 0.0, y_offset: 5.17, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 95, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 6.15, x_offset: 0.0, y_offset: 5.17, z_offset: 8.99, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 110, size: 3.28, x_offset: 0.0, y_offset: 2.82, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 280, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: 8.46, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 30, size: 3.69, x_offset: 0.0, y_offset: 5.17, z_offset: 3.29, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 30, size: 6.15, x_offset: 0.0, y_offset: 5.17, z_offset: 8.99, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 30, size: 4.099983, x_offset: 0.0, y_offset: 2.82, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 30, size: 4.099983, x_offset: 0.0, y_offset: 8.46, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(26.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(29.0)
- Subroutine(0x28618)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(4.0)
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- Goto(0x9019c168)
SFX
- AsyncWait(1.0)
- SyncWait(4.0)
- SoundEffect1(786)
- SyncWait(4.0)
- SoundEffect1(786)
- SyncWait(3.0)
- SoundEffect1(786)
Other
- AsyncWait(5.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(14.0)
- DeleteSwordGlow { fade_time: 1 }